AI Insights · Timothy · July 2024
Performance of Top 5 Vikings Games on Unified Platform in Oceania, Q2 2024
In Q2 2024, Viking-themed games showed varied performance in Oceania, with notable trends in weekly revenue, downloads, and active users.
During the second quarter of 2024, Viking-themed games demonstrated diverse performance metrics across Oceania on a unified platform, combining data from both iOS and Android. Here’s a closer look at the weekly revenue, downloads, and active users for the top five Viking games.
Viking Rise: Valhalla from IGG.COM exhibited a significant increase in weekly revenue, starting at around $14.9K in early April and peaking at approximately $35.7K by the end of June. Weekly downloads showed some fluctuations, peaking at 2.5K in mid-June. The game maintained a fairly stable number of weekly active users, ranging from 17.3K to 21.8K throughout the quarter.
Vikings: War of Clans by Plarium LLC saw a varied revenue trend, beginning at about $9.1K in early April and reaching up to $18.6K by late May. Weekly downloads remained low, with a peak of 195 in mid-May. Active users slightly fluctuated but remained within the range of 613 to 725 throughout the quarter.
Frostborn: Coop Survival from Kefir had modest revenue figures, peaking at $1.2K in late May. Downloads were relatively stable but low, peaking at 53 in late April. Active users ranged from 67 to 114, with a noticeable dip in mid-June.
Bad North: Jotunn Edition by Raw Fury saw minimal revenue, mostly under $50 per week, with a peak of $73 in mid-May. Downloads remained very low, peaking at 22 in late May.
Vikings: Valhalla from Netflix, Inc. showed negligible revenue throughout the quarter. Downloads were minimal, peaking at 21 in late April.
For more detailed insights and data, visit Sensor Tower.